In Super Smash Bros. Melee, Dr. Mario appeared as an unlockable character with a similar moveset as Mario. Taunting next to Little Mac on Tomodachi Life. However, Dr. Mario has received a few nerfs. Music: Dr. Mario Arrangement: Shogo Sakai Playlist: https://www.youtube.com/playlist?list=PL67D312AAC7F2E719 Game: Super Smash Bros. Melee Unlike most up smashes, this one launches opponents horizontally in the opposite direction he is facing. In addition, Goblin views him as a high tier and says that Doc is underrated after 7.0.0 because of his improved combo game and out of shield options. Note: Every stage plays a track from the Mario or Tetris universe, no matter what universe the stage originates from. The only exception is his air speed, which is actually faster than Mario's. Additionally, Dr. Mario shares Mario's notable weakness of having short range in his attacks, which can give him trouble against characters with long or disjointed hitboxes; whereas Mario's faster mobility allows him to somewhat circumvent this weakness, especially against characters with poor mobility and/or frame data, Dr. Mario is less capable of weaving in and out of his opponent's range, making such characters much more difficult for him to deal with. Strengths. » More information. 2. Forward throw is useful for initiating edgeguards; back throw is one of the strongest back throws in the game; up throw is a decent combo starter that can combo into up tilt (certain characters only), up aerial, neutral aerial, back aerial and Super Jump Punch; and down throw is his most effective combo throw, being able to combo into up tilt (certain characters only), up smash (certain characters only) neutral aerial, up aerial, back aerial, Super Jump Punch and Dr. Tornado depending on the opponent's percentage. Dr. Mario heaves the opponent over him and then throws them diagonally. Some people asserted their argument for Doc to connect to Mario as a better version. While Lui$, Stroder, and Locus achieved decent success very early on, his recurring flaws from Smash 4 would still remain prominent, as his sluggish speed, atrocious recovery, and mediocre range would only highlight his still poor approach options. It gains good vertical and horizontal distance if mashed fast enough. Todos. Doc is actually a hybrid of the two, and it’s very easy to identify what he inherited from both characters. [4] On a lesser note, some of Dr. Mario's animations are less energetic and thus make him appear more serious and contemplative, which Sakurai jokingly said "make him seem like an old man."[4]. Within his home series, Dr. Mario typically seeks to destroy a variety of dangerous Viruses from harming the inhabitants of the Mushroom Kingdom. Compared to his appearance in SSB4, his damage-racking potential has increased and his recovery is safer and better overall (though it is still considered among the worst in the game, along with Little Mac and Ganondorf). Despite these buffs in patch 7.0.0, patch 8.0.0 and 9.0.0 made players say that Dr. Mario is back in low-tier now. Aside from having an updated idle animation, slightly higher traction compared to Mario, an altered animation for his side special, as well as receiving a new back throw and down aerial, he has not been further decloned. By connecting a line of three or more halves of Megavitamins to a Virus of the corresponding color, the Virus disintegrates. Let’s start with Doc’s character concept. Dr. Mario was one of the five playable characters in Melee who did not return as a playable character in Super Smash Bros. Brawl. Dr. Mario has been buffed in the transition from SSB4 to Ultimate. From SmashWiki, the Super Smash Bros. wiki, This article is about Dr. Mario's appearance in, Esports Arena Smash Ultimate Tournament - Oakland. Has his eyes closed until all of the Megavitamins are gone, in which he opens them and assumes fighting stance. That said, he uses external modifiers to most of his stats rather than directly modifying them, so he sports subpar mobility compared to Mario. His forward smash, while slower than his other smash attacks, is extremely powerful for an attack of its speed, especially if the sweetspot connects; unlike Mario's, it possesses the electric effect, has shorter range, and the sweetspot and sourspot hitboxes are swapped around. Dr. MARIO. Can put the opponent into a juggling situation. Somehow he's managed to keep up with all the new viruses that have arisen over the years. When unlocked, he is fought at New Donk City Hall. Permits . Its back hit is stronger, and can punish ledge stalls effectively. Clear either Classic Mode or Adventure Mode as Mariowithout using any continues. Likes. The most prominent one is his lackluster mobility, which hinders his ability to approach opponents, and renders him vulnerable to zoning and circle camping from characters with strong projectile games and high mobility, respectively, similarly to Ganondorf and Incineroar; unlike those two characters, however, Dr. Mario has an effective projectile in Megavitamins, a smaller hurtbox, effective out of shield options, and a decent reflector in Super Sheet, giving him a better defensive game in comparison. Like his normal self, Dr. Mario also has excellent frame data: when not counting special moves, the overall start-up lag of his normal moveset is very fast. Dr. Mario's reference sprite was created by Friend Alias, who is … Official artwork of Dr. Mario from Dr. Mario World. This mod gives Dr. Mario's c03 slot a complete makeover based on the Uber Space Pod Twitter parody account. Due to Super Jump Punch consisting of a powerful clean hitbox and a weak late hitbox instead of multiple hitboxes like Mario's, it actually functions more similarly to Ryu's Shoryuken or Marth's Dolphin Slash instead. Dr. Mario was one of the five playable characters in Melee who did not return as a playable character in Super Smash Bros. Brawl. A 360º breakdance sweep kick. Although his power, out-of-shield options, and damage-racking capabilities were improved in the transition to Ultimate, Dr. Mario has been consistently perceived as an inferior version of Mario. Thanks. Reaches out. Permits . This is further joked with in Dr. Mario's highlight video, in which he fights, Once again, this is referenced once more in. However, his viability continues to remain questionable. In the early metagame, he has seen results in the competitive scene, achieving some representation from players like Locus and Lui$. By extension, his sub-par recovery makes him a less capable edgeguarder compared to his normal self, and he retains his normal self's lack of range as well. It deals immense damage and knockback, giving it great KO potential. While Dr. Mario gained substantial buffs to his damage racking and edgeguarding potential in patch 7.0.0, reception has been mixed on whether they improve him enough to raise his tier standing. Main Wikis. As it launches opponents directly upward unlike Mario's version, it is one of Dr. Mario's best combo starters, being useful for setting up aerial combos and even has KO setups into forward aerial and Super Jump Punch, although both require a read. An upward arcing headbutt. Despite t… Pre Alpha Wikis. It is also slightly stronger than Mario's forward throw as it can KO middleweights at around 178% at the edge of Final Destination, which is about 10% earlier. Can combo into itself at low percentages, and into aerials at higher percentages. Super Sheet has more vertical range but less horizontal range than Cape, but its aerial version completely lacks the stalling effect of Mario's version, completely removing its recovery potential; it also has a 1.6× reflection multiplier, making reflecting projectiles with it more rewarding compared to doing so with Mario's Cape. Useful for spacing and comes out quickly. Spins and throws the opponent away. His dash attack has vertical knockback, allowing it to serve as a combo starter but hindering its edgeguarding potential. Nevertheless, up smash's launch angle does make it much better at edgeguarding or setting up edgeguards than both Mario and Luigi's versions, and its higher damage output and knockback scaling compared to both of them also makes it a highly lethal KOing option. License. Dr. Mario is simply Mario wearing a doctor's garb. However, Dr. Tornado's much shorter range makes it much riskier to use for edgeguarding compared to F.L.U.D.D. 8.225%, 1.6x times the reflected projectile, Flips his white sheet upward. Forward aerial has considerable start-up lag, but its clean hitbox makes it one of the strongest aerials in the game; as such, it is lethal when SHFFed against unwary opponents that are near the edge. Overall, these changes had little to no effect whatsoever on Dr. Mario's competitive viability. Due to his overall recovery granting noticeably less vertical distance compared to Mario's, Dr. Mario is very vulnerable to gimping and edgeguards. Despite the sound effects having been removed from the Sound Test, as well as Dr. Mario having no Sound Test section in. A spinning uppercut. However, up aerial's launch angle also makes it much less effective at starting combos when SHFFed or juggling compared to Mario's. Nintendo knows that the power of Super Smash Bros. Melee is deeply rooted in its past. Dr. Mario appears in Super Smash Bros. Melee as an unlockable character. ESAM and MkLeo also believed Dr. Mario's buffs helped him in certain character matchups he struggled with prior, such as their mains Pikachu and Joker, respectively. While Dr. Mario remains a full clone of Mario, he is not classified as an Echo Fighter. Thanks to it hitting on frame 3 and having low landing lag, its clean hitbox is ideal for set-ups. ", "I have just developed a new vitamin that should be able to take care of it. Dr. Mario currently ranks 49th on the tier list. True to having relatively low traction and a slightly above average falling speed, Dr. Mario has a rather long wa… Overview. For example, ZeRo, Nairo, Armada, and Leffen now believe Dr. Mario is a mid-tier due to his scary attributes and improved punish game after 7.0.0. Dr. Mario remains relatively unchanged, with the exception of a few moveset tweaks. Although Dr. Mario's overall frame data is very fast like Mario's, both his combo game and recovery are noticeably worse than his normal self's, with the latter trait's weakness being attributed to his slower mobility. With Link and Young Link now representing different incarnations of Link, Zelda and Sheik now representing different incarnations of Princess Zelda, and Zero Suit Samus now briefly transforming into her Varia Suited form for her Final Smash, Dr. Mario is the only playable character to represent an alternate identity for another character with no gameplay connection between the two (if Odyssey doesn't count since Dr. Mario is a costume in that game). All of our favorite franchises wrapped into one neat and highly addictive package. Despite not being an Echo Fighter of Mario, Dr. Mario is still very much a full clone of Mario. Identical to Mario's. Holding a Fairy Bottle while running towards Link on Great Bay. Throws the opponent down to the ground. In Super Smash Bros., Dr. Mario was briefly mentioned in Mario's biography as one of his many other past professions. One of the stronger forward smashes in the game, and one of Dr. Mario's most viable KOing options. His overall grab range is average, but each of his grabs have minimal start-up and ending lag. [4] According to Super Smash Bros. series creator Masahiro Sakurai, he included Dr. Mario because of his liking of the Dr. Mario series' soundtrack and his desire to include some of its songs for Melee. Even with these specific strengths, both of Doc's best players would eventually drop him or relegate him as a secondary in favor of Terry and Fox. Dr. Mario (マリオ, Mario) is a veteran fighter in the game Super Smash Bros. Universe. Over the last few years, I've been involved in some pretty wild adventures. Additionally, his grabs have increased ending lag, hindering their utility and combos. Removing all of the Viruses on the screen advances the player to the next level. Aside from these changes, Dr. Mario has also gained a new down aerial, which possesses meteor smashing potential like his normal self's forward aerial. I sure hope this stuff works! Dr. Mario, like the rest of the playable characters, has three different trophies dedicated to him. In the Super Smash Bros. series, Dr. Mario is depicted as being slower, yet stronger, than his normal self. Two punches, followed up by a kick. Ultimate. Performs a dropkick while climbing up. Embed. On a related note, Dr. Mario's combo game is less varied and consistent compared to his normal self's, especially with regard to aerial combos. [2] Arming himself with Megavitamins—a medicine of his own invention[3]—Dr. Thanks to Dr. Mario's superior KO potential and his mobility being marginally better than Mario's, he has fared better than his normal self within the competitive scene. Drive Tech Demo and Pokemon Dragon Ball Z: Team Training. Lastly, Dr. Mario is outclassed in certain aspects by other characters: in particular, Zero Suit Samus has much better overall mobility; Shulk has much more range; and Snake is much better at zoning. Aside from that, Dr. Mario also has other differences in his moveset. How's it going? Unlike in Melee, Dr. Mario now properly functions as a stronger, yet slower version of Mario: he still possesses noticeably more power overall than his normal self (which has been increased even further since Melee), but he is now noticeably slower overall. Dr. Mario (Dr. マリオ, Dr. Mario) is a playable character in Super Smash Bros. 4. It is also available periodically for purchase in the shop for 500 coins. Ultimate from July 13th, 2019 to December 15th, 2019. One of his biggest buffs were to his already above-average damage output; all of his moves deal much more damage (excluding his pummel and get-up attacks), which further supplements his damage-racking game and previously inconsistent KO ability. Dr. Mario has also made a number of cameos outside of his home series. Ultimate after being absent from Super Smash Bros. Brawl. The move launches diagonally unlike Mario's up aerial, which can be ideal for edgeguarding mixups. It also has gained heavy armor on startup if used on the ground, which further improves its safety and viability. Although Dr. Mario's lower jump height makes his short hop more effective than Mario's, these modified attributes collectively render his overall mobility as sub-par. Like his normal self, Dr. Mario's air game is above-average. Steps back, then does a palm thrust that produces electricity. A wheel kick. Despite the term "Echo Fighter" being used in Ultimate to officially denote clone characters, Dr. Mario is not labeled as such presumably because of his subtle mechanical differences. Unlike F.L.U.D.D., Dr. Tornado is an effective recovery option, with repeated mashing of the special move button allowing Dr. Mario to rise upward with it. Unlocking Dr. Mario in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". Instead, Dr. Mario is much better suited to a bait-and-punish playstyle. Heaves the opponent upward. Admin. Overall, Dr. Mario's strengths are outweighed by his weaknesses. Even with players such as Oryon, Fons, and Tsumusuto achieving notable success with the character, top players such as Mr.R, Samsora, and Dark Wizzy continue to see him as a low tier character, with some like ESAM and Maister viewing him as one of the worst characters in the game. The move has a sour spot in front of Dr Mario, which only hits grounded opponent. Its sweetspot is located on Dr. Mario's arm. This angle also makes its beginning frames capable of edgeguarding, unlike his normal self's up aerial. Dr. Mario would arguably only get worse throughout subsequent patches, as characters such as Palutena, Samus, and Lucina would continue to hinder him in competitive play. His Classic Mode trophy is as follows: Dr. Mario Todos. Although the two share an overwhelming number of identical animations and even the exact same values for certain attributes (weight, falling speed, fast falling speed and gravity), Dr. Mario nevertheless has a number of traits that differ from his normal self. Completing it as Dr. Mario has Fever accompany the credits. Doctor Finale (Final Smash) – Dr. Mario lets loose a pair of giant vitamin capsules that spiral through the air, pushing opponents away. https://www.ssbwiki.com/index.php?title=Dr._Mario_(SSBU)&oldid=1510618. [4] Although Dr. Mario's design is based off his appearance in Dr. Mario, Melee modified his design by giving him dark gray pants instead of his traditional white pants. Report. Despite being able to wall jump and the fact that Dr. Tornado is a much better recovery option than Cape, the combination of his slow air speed, low jump height, slow air acceleration and Super Jump Punch's mediocre travel distance results in his recovery being predictable like Mario's. Dr. Mario (ドクターマリオ, Doctor Mario) is a playable character in Super Smash Bros. Starts behind a wall of Megavitamins, which then start to disappear starting from the top to reveal him. This online game is part of the Arcade, Puzzle, NES, and Mario gaming categories. Now you too can become the king of the coin flip. While Dr. Mario does not appear as a playable character, an unfinished character file that makes reference to him exists inside the game's files, called (ef_dr_mario.pac). Forward tilt is a great get-off-me option, and possesses situational KO potential at very high percentages unlike Mario's version. He is a secret character and considered to be a " clone " of Mario, since he is … There will also be new stages added to the game later today, as per the tweet below from the Dr. Mario World official account: Yellow: "New stages will be added on Dec. 16 at 10 PM PT! Although it may seem he has only three like most fighters, the colors of the pills in the animation where he throws them are random (namely, only the first two are, and the two he pulls out next are the same colors as the first two), totaling up to 81 combinations. Flip a coin, I dare ya. Nothing can keep this doctor away. The viruses are spreading quickly! As a result, it is optimal for him to read the opponent when trying to return to the stage, as well as knowing when and how to make use of Dr. Tornado, which has a huge amount of ending lag (33 frames, aerial version) and cannot sweetspot edges. Harming the inhabitants of the Arcade, Puzzle, NES, and Mario gaming categories Mario - Source gaming periodically... 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