I suggest to rule it as : If something enters the flaming sphere's space (for example if someone is bull-rushed in) he immediately takes 3d6 … Character Sheets DESCRIPTION Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. It doesn't do damage when cast. | Swords and Wizardry SRD The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. | Here Be Monsters Heat Metal (evo) H: Make metal red hot. Downloads A flaming sphere rolls over barriers less than 4 feet tall. It ignites flammable substances it touches and illuminates the same area as a torch would. Flaming Sphere A 5-foot-diameter Sphere of fire appears in an unoccupied space of your choice within range and lasts for the Duration. 1: Races of Nature Unleashed (PF2) December 2, 2020 Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder Second Edition) November 21, 2020 Legendary Planet Player's Guide (Pathfinder Second Edition) November 18, 2020 It moves 30 feet per round. | PF2 SRD. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). This site may earn affiliate commissions from the links on this page. A 5 foot diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. It moves 30 feet per round. You create a sphere of flame in a square within range. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. It ignites flammable substances it touches and illuminates the same area as a torch would. It ignites flammable substances it touches and illuminates the same area as a torch would. This opens up more formatting options and tricks to throw in your bag of holding. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. Saving Throw Reflex negates (see text); Spell Resistance yes. A flaming sphere rolls over barriers less than 4 feet tall. If it enters a space with a creature, it stops moving for the round and deals 3d6 points of fire damage to that creature, though a successful Reflex save negates that damage. Stephens, and Russ Taylor. Flash Forward: Charge, then teleport back to starting poisiton Forceful Strike: Strike a creature with great force, dealing extra damage and knocking it … If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell. A flaming sphere rolls over barriers less than 4 feet tall. This is part of the Pathfinder Reference Document. If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell. Terms of Service and Privacy Policy Update. On subsequent rounds, the first time you Sustain this Spell each round, you can leave the sphere in its square or roll it to another square within range. Pathfinder Roleplaying Game: Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. A flaming sphere rolls over barriers less than 4 feet tall. | Design Finder 2018 This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. | d20HeroSRD New Pages | Recent Changes | Privacy Policy, Pathfinder Roleplaying Game: Advanced Class Guide, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. When using the "PATHFINDER COMMUNITY" character sheet in a campaign, you gain access to the Roll Templates associated with it. Legal Information/Open Game License, Fan Labs School evocation [fire]; Level bloodrager 2, druid 2, magus 2, sorcerer/wizard 2; Subdomain arson 2; Elemental School fire 2, Casting Time 1 standard action Components V, S, M/DF (tallow, brimstone, and powdered iron), Range medium (100 ft. + 10 ft./level) Effect 5-ft.-diameter sphere Duration 1 round/level Saving Throw Reflex negates; Spell Resistance yes. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. Any creature that fails its save against the sphere catches on fire. I'm talking specifically about the pathfinder-version here, but even in general D&D 3.x I picked flaming sphere with its 2D6 dmg. | FateCoreSRD The surface of the sphere has a spongy, yielding consistency and so does not cause damage except by its flame. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. School evocation [fire]; Level bloodrager 4, druid 4, magus 4, sorcerer/wizard 4 Saving Throw Reflex negates (see text); Spell Resistance yes. Glitterdust (evo): Sparkling dust breaks invisibility and impedes vision. Our way of saying thanks! Flaming Sphere, 2nd level Conjuration (Druid, Wizard). A flaming sphere rolls over barriers less than 4 feet tall. Any creature that fails its save against the sphere catches on fire. For a list of known outsider races seen on Golarion, see Category:Outsiders.. All rights reserved. Shop the Open Gaming Store! Flaming sphere pros: 1. In addition, while berserking or using the rage class feature, your body puts off an aura of heat affecting all creatures and objects within reach (including yourself). On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. A burning globe of fire rolls in whichever direction you point and burns those it strikes. Flaming Aura: Gain the fire subtype or enhance an already existing subtype. | d20 Anime SRD A flaming sphere winks out if it exceeds the spell's range. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. | Fudge SRD DESCRIPTION This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. 3D6 or 2D6 dmg x caster lvl rounds = very high potential dmg output 2. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. Spheres of Power Spheres of Power is a unique magic system created by Drop Dead Studios for use with the Pathfinder Roleplaying Game. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. Open Game Content (place problems on the discussion page). Medium range 3. Flaming Sphere, Greater. | d20PFSRD The sphere moves as long as the character actively directs it (a move-equivalent action for the character); otherwise, it merely stays at rest and burns. That PC has to make a Dex save against a 15 DC when they are hit. While an outsider is generally a person not belonging to the group or locality of the speaker, the term is also used on Golarion to refer a being not native to the world, whether from one of the other planets in the solar system or another plane of existence in the Great Beyond. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. They also help us understand how our site is being used. You are not subject to fatigue or exhaustion that is the result of taking damage from environmental heat. Hideous Laughter (enc): Fits of laughter make a creature unable to take all its actions. Oh, and primarily at lower lvls, but higher lvls also. Pathfinder Roleplaying Game Core Rulebook. Flaming Sphere, Greater: Rolling ball of fire deals 6d6 fire damage and ignites targets. rulers animated sphere occult fx flaming template cone pathfinder spells ruler ball casting d&d power fireball dnd spell area magic caster cleric wizard fire effect fantasy token. As part of this Movement, it can ascend or jump up to 30 feet to strike a target. It ignites flammable substances it touches and illuminates the same area as a torch would. It ignites flammable substances it touches and illuminates the same area as a torch would. The fire does not harm the wielder. Roll20 uses cookies to improve your experience on our site. | 13th Age SRD The effect remains until another command is given. | OGN Articles flaming sphere 1x1. Update your cookie preferences, V, S, M/DF (tallow, brimstone, and powdered iron). The sphere must be supported by a solid surface, such as a stone floor. A flaming sphere winks out if it exceeds the spell’s range. By continuing to use our site, you consent to our use of cookies. So, a scenario: a caster with a spell save DC of 15 casts Flaming Sphere as an action. The sphere ignites flammable substances it touches and illuminates the same area as a torch. Description. This spell functions as flaming sphere, except it deals 6d6 points of fire damage to any creature it strikes.Any creature that fails its save against the sphere catches on fire. New Pages Back to Main Page → Pathfinder Open Game Content → PFSRD → Spells. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. The flaming sphere rolls over barriers less than 4 feet tall. Traveller SRD In the playtest, Spiritual weapon suffering from MAP was balanced against Flaming Sphere exactly because the language clearly said that Sphere was a "once per turn" thing, while Spiritual could be used 3 times (with horrible MAP though) if you wished. As part of this movement, it can ascend or jump up to 30 feet to strike a target. You create a sphere of flame in a square within range. A flaming sphere rolls over barriers less than 4 feet tall. Gentle Repose (nec) H: A corpse doesn't decay and can't become undead. The creature takes 2d6 fire damage on … It can be extinguished by any means that would put out a normal fire of its size. A flaming sphere rolls over barriers less than 4 feet tall. If it said "must make a saving throw against the sphere's damage" then I would assume it would be a contested roll. Flaming Ríastrad [High. It is 1 action to sustain as opposed to 2 actions to cast like Fireball is. Short range, can change targets each round. Sell at the Open Gaming Store! The rules as written (which is what is being debated here) seem to suggest a ludicrous (IMO) alternative. suggests that the sphere keeps its hot and flaming aspect even when not moved by the wizard, so making a houserule would be legit. Any creature that ends its turn within 5 feet of the Sphere must make a Dexterity saving throw. School evocation [fire]; Level bloodrager 4, druid 4, magus 4, sorcerer/wizard 4. A flaming sphere rolls over barriers less than 4 feet tall. | Dungeon World SRD If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell. Check out our other SRD sites! Recent Changes The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. In terms of damage per action, it’s equivalent. Flaming Sphere. It ignites flammable substances it touches and illuminates the same area as a torch would. | GumshoeSRD Please review the TOS and Privacy Policy. Flaming Sphere (evo) H: A ball of fire rolls about at your command. In this variant system, players choose their magical abilities from among twenty different spheres, spending Magic Talents to create a uniquely customized spherecaster. DESCRIPTION This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. School evocation [fire]; Level bloodrager 4, druid 4, magus 4, sorcerer/wizard 4. | Starjammer SRD The sphere must be supported by a solid surface, such as a stone floor. | The Modern Path SRD As a Bonus Action, the caster rams it into a PC. Flaming Sphere A burning globe of fire rolls in whichever direction you point and burns those it strikes. HB] Prerequisite: Berserker sphere. Updated Dynamic Lighting now does as much and even more than our legacy system! The sphere moves as long as you actively direct it (a move actionfor you); otherwise, it merely stays at rest and burns. Range: 60 feet. Flaming Sphere, Greater. This spell functions as flaming sphere, except it deals 6d6 points of fire damage to any creature it strikes. The save for zero hurts, but in longer fights or fights against many weaker creatures, I think it's probably a better spell than Acid Arrow. This spell functions as flaming sphere, except it deals 6d6 points of fire damage to any creature it strikes.Any creature that fails its save against the sphere catches on fire. Flaming Sphere: 2 actions upfront and then 1 each round to make an attack against reflex save every round for up to 10 rounds. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Casting Time: Action. Saving Throw Reflex negates (see text); Spell Resistance yes. Latest Pathfinder 2e! | 5th Edition SRD Roll20 Reserve is live with monthly perks for Pro Subscribers. FAQ. | 3.5e SRD It ignites flammable substances it touches and illuminates the same area as a torch would. It cannot push aside unwilling creatures or batter down large obstacles. The spellwurm is based on a wrist slot item that has a base ability of Ghost Sound at will, with Mage Hand and Ray of Frost as at-will abilities, Mage Armor, Magic Missile and Sleep as 3/day abilities, Flaming Sphere as a 1/day ability, all at a 5th caster level, and an improvement to Charisma of 14 to help with the saving throw DCs. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. Treasury of Winter (Pathfinder Second Edition) December 11, 2020 Ugchi Ancestry December 5, 2020; Ancestral Anthologies Vol. A flaming sphere will not ignite a character unless that character is rendered exceptionally flammable via lantern oil or other fuel or is rendered immobile and exposed to the ignition source for several consecutive rounds. Any creature that fails its save against the sphere catches on fire. 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