The temple was composed of four major caverns. Waterdeep was built on the site of the ancient elven settlement of Aelinthaldaar, which gave way to a farming community of humans that developed into Bloodhand Hold. The Mushrooms being one of the hardest items to find comes from the underdark from a drow shopkeeper. The Eilistraeens planted and grew a small grove of trees within an abandoned, roofless building, and then used it as a temple and base of operations. Were it not for one renowned exception, the race of drow would be universally reviled. So definitely not out of the realm of possibility that there's more, especially since Xanathar has a number of other Underdark denizens in their service. [1][2], The Dancing Haven was originally meant to be a forest-temple to Eilistraee that should have replaced a block of abandoned buildings in the Field Ward of Waterdeep. Take your favorite fandoms with you and never miss a beat. Society Canonically Elistraee herself recently danced right up the main street of Waterdeep during a recent full moon. Type Drow, illithids, beholders, and orcs are the always-shunned races. I don't think any creature can just walk in Waterdeep. Waterdeep: Dragon Heist is a 5th-edition Dungeons & Dragons adventure that takes place in the city of Waterdeep. Trelasarra wanted to simply engage in the worship of her goddess and uphold her teachings, but she was well aware of the dangers for the newly restored Promenade, and garrisoned the temple as if at war.[9]. Dragon Heist is pretty clear on that: Waterdeep is extremely cosmopolite, and Drow don't risk much more than a few glares, rudeness and suspicions/assumptions you're a crook (unless they find themselves encountering specific violent drow-haters), and the majority of people won't bother with that kind of prejudice. ... A subreddit for DMs running the D&D 5th Edition module Waterdeep: Dragon Heist. Much more open minded, at … Heck, there is a ward preventing a whole race from doing so. Tensions with non-dark elves would probably still be a thing, though, but not likely to escalate. A large underground “city” for gnomes and halflings has grown “the warrens”. Here lies the city-state of Neverwinter and the large port city of Waterdeep. They have pointed ears. Good drow are exceptionally rare, but not unheard of. Jarlaxle's submarine was made in 1489, so sometimes after that. I know Jarlaxe and Bregan DArthe are there in disguise, but some very influential people in Waterdeep actually already know this according to the book. But one of my players wants to be a male drow. Most members are male because most Drow Female refuse to take orders from a man, but a female Drow who decries the patriarchy and proves themselves useful can get in. Worst-case scenario, it gets ignored and pushed back to page 2, AKA The Phantom Zone, never to be seen again. which was featured in the Legacy of the Drow series of novels. Thelvar, Drow Rogue – Max Malcolm, Human Cleric – Will. There already is at least one drow in Xanathar's crew in the book: N'arl Xindibras, who's acting as a mole for Jarlaxle. © 1993-2020 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved. Religions From there, the priestess Trelasarra Zuind led the other moondancers on a series of expeditions to cleanse, rebuild and resupply the Promenade of the Dark Maiden, the former HQ of the Church of Eilistraee, near Skullport. [1] Later developments prevented the creation of the forest in that area, and the project was therefore moved to the Northern Ward. Skullport was taken by the drow. ... adventurers find themselves embroiled in the revenge schemes of a powerful drow exile. He also obliquely checked in on Juan’s progress towards finding the renegade drow. The Dancing Haven was a shrine dedicated to the drow goddess Eilistraee, located in the Northern Ward of the city of Waterdeep, in 1491 DR. Shrine It was used as a base of operations for the followers of Eilistraee in the city. Races like Hobgoblins and orcs are probably not welcome there, at least not just pass the front gate. When designing Waterdeep: Dragon Heist, I conceived of a Skullport that was a bit more vibrant than the one that ultimately appeared in Dungeon of the Mad Mage. [2][8] The Promenade and the Dancing Haven became sister temples, providing the followers of the Dark Maiden with a foothold both on the surface and in the Underdark of Waterdeep. 9.0k. One of my PC's for this was a drow bard. The two biggest motivator for this is Elistraee appearing at the walls of Waterdeep, leading to a small temple being built there, and Bregan D'aerthe having surface operations in Calimport in 1366 and in Luskan today. This mercenary band of all-male drow is led by Jarlaxle Baenre, and he sells their services to the highest bidder… unless he commits their blades to one of his own cunning plots. They are differentiated by their black skin, pale hair and pale, almost-white hair and eyes. The events of this session begin on the evening of the 11th day of Ches 1488 DR, not long after the First Tide parade and the chaos that ensued, and end late in the night of the same day. cult of asmodeus x 2 doom raiders x 1 dragon x 2 drow x 1 fangs of tezmyr x 2 fey x 1 force grey x 2 grey hands x 4 harper x 5 house cassalanter x 2 ivory backstory x 5 lord's alliance x 2 luskan x 1 maeve backstory x 2 monk x 1 neverwinter x 1 noble x 5 open lord x 1 Those minority non-evil drow rarely have the malice necessary to survive in their cruel society, and many leave to adventure outside of drow lands. Region [2], After her return in the 1480s DR, during the Second Sundering,[3][4] the drow goddess Eilistraee was seen dancing and speaking to mortals in many places,[5][6] especially along the Sword Coast. It is a port city along the western coast of the Faerûn sub-continent. We are running Waterdeep Dragon Heist into Storm King's Thunder. One cavern contained multiple buildings that were used as living quarters for the faithful. The Melairkyn dwarves first excavated the tunnels that would become Undermountain, and the drow are said to have dug their own tunnels up from below. ...I've seen a fair amount of granola tree huggers play druids. It is a mercenary company formed from the castaways of destroyed Drow Houses. Chris Perkins, Lead Designer of Waterdeep: Dragon Heist, stated that the adventure module takes place in "1492 DR, the Year of Three Ships Sailing". It could be the Xanathar and his guild, it could be the scheming drow Jarlaxle, it could be one of Manshoon’s clones–the fact of the matter is, you won’t know who you’re up against. THE DARKNESS OF THE DROW. The griffon rider forces are gone. [1] However, on the other hand, not all Waterdhavians were happy about drow walking free in their cities. The latter is the case in Waterdeep: Dragon Heist, as Jarlaxle has a secret political motive regarding the half-million gold pieces. The nobles have been greatly reduced and are much less powerful. For this reason it was considered part of the Western Heartlands of the Realms, even though it lay 150 miles north of Daggerford on the shores of the Sword Coast. ... waterdeep.org port:4200. Im wondering how much insight/guidance we have in Waterdeeps treatment of Drow. Y esto concretamente es el resumen de un capítulo de las partidas de rol de Waterdeep que jugamos Quetzal, Frigoadri, Sirio, Lynx y yo, y llevo a un Drow… We continue in the rockblight where … After defeating the summoned Vrock, the Troll Skulls began poking … Basically anything/one non-drow visiting the city are marked as slave-bait, as well as the lowest members of a House. Davil said that the presence of drow was a sign the Bregan D’aerth were somewhere in Waterdeep. Most drow are utterly and iredeemably evil. Waterdeep's Notice Boards - A collection of 42 quest seeds in Waterdeep and Skullport. October 22, 2018. People in the D&D source material seem to be a little more open minded than, say in the Legend of Drizzt books. He also suggested that Urstul Floxin, while powerful, would not have the resources to lead a faction uprising on his own. You can buy them straight from the vendor if your character is a drow. As for Drows, the Drizzt-effect is strong. Welcome to Scribblers’ Rest Bonus Content, where we play Dungeons & Dragons 5E! The Scribblers find themselves in the magical world of Faerûn in the legendary city of Waterdeep in Episode 4 – Room 203 With Grady and Dwindlejoy taken care of, the party must figure out who hired the duo and why they were…Read More+ When she was reborn after the Second Sundering, Waterdeep was the first venue of her comeback tour. There is a lot to be said for it depending on the villain too. To most, they are a race of demon-worshiping marauders dwelling in the subterranean depths of the Underdark, emerging only on the blackest nights to pillage and slaughter the surface dwellers they despise. This was conquered and renamed Nimoar's Hold before the name \"Waterdeep\" caught on. Bregan D’Arthe doesn't disguise themselves because they're Drow, but because they're Bregan D’Arthe. Recently, the Blackstaff Vajra Safahr announced that divinations had revealed the curse's source: a necromantic artifact called the Soulmonger located somewhere in Chult. Located near Skullport, on the third level of Undermountain deep beneath Waterdeep, the Promenade was the main headquarters for the faithful of Eilistraee with many portals to other parts of the world but also access to tunnels into the Underdarkfor redemption missions. Wiki Le Monde des Royaumes Oubliés (French), https://forgottenrealms.fandom.com/wiki/The_Dancing_Haven?oldid=530289. 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